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RAF & LEMY - 2020

A 2-player 3D side scroller platformer in cooperation that pushes cooperation to the point of dependency, challenging communication.

The two players and their characters are placed face to face and evolve each on their own platforms. It is a totally new gameplay based on the perspective and the point of view of each player, making communication essential!

A GAME made as STUDENT for ISART DIGITAL on

OVERVIEW

  • Platformer | Communication

  • 2 player

  • Cross-Platform | Dedicated Server

  • PC / Mobile

CONTEXT

  • End of study project

  • Team of 13

  • 40 official production days over 6 months

  • Remote work sponsorised by COVID-19

MAIN TASKS

GAME CONCEPT AND PITCH


In October 2019, the selection of the pitches for the end of study projects at ISART took place.

More than 50 pitches presented for a dozen selected and only 1 minute to convince the Jury.

My concept was chosen and an awesome team was constituted to realize it.

DOCUMENTATION


Throughout the production, I was in charge of creating and maintaining most of the documentation.

GAME FEEL


This mainly translates into the creation of features and tweaks related to controls, gameplay bricks and various signs and feedbacks.

VFX


In order to lighten the workload of our artists, I made all the VFX present in the game.

INTEGRATION


Still to ease the workload of the team, I took care of the integration of most of the game's UI and some VFX.

CINEMATICS


For the realization of the sequences, I handled the implementation of dedicated scripts and virtual cameras.

BONUS: A DEDICATED ARCADE MACHINE


Since the game is intended to be played physically face to face, forcing players to talk to each other and having simple inputs (and because I've always liked it), I decided to create a dedicated arcade machine!

So I designed a custom arcade machine where the players are face to face!

I then built it with a little help from my dad for cutting and assembling, and then painted it with a part of the team!

TEAM

GAME DESIGN

PROGRAMMING

GAME ART

SOUND DESIGN

PRODUCING

  • Pauline Le Ray

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