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VEUVE CLICQUOT VISITS - 2020

A dedicated tablet application for the guided tour proposed by Veuve Clicquot to serve as a support for the guides' speeches. Designed to modernize, gamify and dynamize the visits.

Disclaimer: I won't be able to show much content for copyright concerns.

A DEDICATED APP made as EMPLOYEE at INGAME DESIGN for VEUVE CLICQUOT on

OVERVIEW

  • Guides' speech support

  • Android Tablet

CONTEXT

  • Developed over a few months remotely.

  • Team of 3

MAIN TASKS

CONCEPT AND PITCH


After a first meeting and discussion with Veuve Clicquot, we identified together a desire to dynamize the guided tours.

So we submitted a concept to Veuve Cliquot based on 2 axes:

Rework the speech and the path to obtain a more pedagogical and rhythmical approach by extending it throughout the visit.

Create a dedicated tablet app support and leverage gaming levers to maximize visitor involvement and foster exchanges between them and their guides.

GAME DESIGN


We designed the application in a team effort, in order to provide an intuitive interface and exploit a maximum of gaming levers while respecting the graphic constraints of the Veuve Clicquot brand.

PROGRAMMING


I programmed and integrated the entire application.

ANIMATIONS AND VFX


I have made several vfx and light animations to ensure smoothness and juiciness.

CLIENT MEETINGS AND FEEDBACKS PROCESSING


I took part in several meetings with Veuve Clicquot's team with my boss.
We worked iteratively with them, giving them regular updates on the progress of the various features and graphics to process each feedback.

TEAM

GAME DESIGN

  • Margaux Macoin

  • Ania Mouravnik

  • Gabriel Perier

PROGRAMMING

  • Margaux Macoin

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