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YAKUZA - 2019

A dedicated VR app for an escape game running on OculusGo solo developed as freelance.

The function of the application has been set by my clients: it must depict an existing room in the escape game and the player must discover elements in a "hacking" mood, in order to communicate them to his team.

A VR SOLUTION made as FREELANCE for ONE HOUR on

OVERVIEW

  • Puzzle

  • 1 player

  • OculusGo

CONTEXT

  • Developed on free time over a few weeks remotely

  • Solo

  • Client specific request

MAIN TASKS

GAMEPLAY MECHANICS DESIGN


In order to fit the clients' specifications, I designed a simple mechanic: stare the highlighted element to reveal whatever is related to. Here's the prototype.

PROGRAMMING


I programmed and integrated the entire application.

3D MODELING


I modeled all the 3D assets, with the constraint of replicating an existing room in the escape game.

VFX AND SHADERS


I realized several vfx and shaders in order to set as much as possible the "hacking" mood expected by the clients.

USER INTERFACE


In agreement with the customers, we chose to create a simple and immersive interface providing signs&feedbacks.
I chose to place a horizontal design sticked to the camera to avoid motion sickness and give a futuristic look.

2D ANIMATIONS


Every information unlocked by the player is accompanied by an explicit text and 2D animation for an optimal comprehension and some juiciness.

CLIENT FEEDBACKS PROCESSING


As this project was a commission, I worked iteratively with the clients, giving them regular updates on the progress of the various features, models and graphics in order to process every feedback almost instantaneously.

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